
Nueva versión de MSO!
highead informed the community on our forums about the release of a major update of the reality-based persistent gamemode.
Quote highead :
MAJOR PERFORMANCE IMPROVEMENTS!
PERSISTENT DATABASE implemented (experimental)!
Over 20 sample missions including: Celle2, Hazar-Kot, Eden, Tigeria, Qom Province, CLAfghan, Lingor, Tora Bora, Podagorsk, Cicada, Takistan, Chernarus, Zargabad, Celle and Utes
A2CO, ACE, CWR missions AVAILABLE!
COOP, TvT, also CTI missions AVAILABLE
Changes in this version:
Core
-Added PersistentDB! Now saves mission, player, object, vehicle and location data to external DB. Updated to support latest version of Arma2Net1.11.1 by Scott W and MySQLPlugIn by Firefly. Note: PDB currently does not support R3F cargo functionality, remove cargo before exiting mission. Objects that need to be persisted (i.e. those that are resupplied) should have a name added to them in the editor (or via text replacement in SQM) - this has been done only on COOP missions so far. Turn off NOMAD if you are going to use it, see MSO wiki for PersistentDB installation instructions (https://dev-heaven.net/projects/mso/wiki/Wiki). PDB requires OA 1.60 Beta patch version with CallExtension feature.
- DRN_WEATHER Updated to version 2
- Array addition performance improvements
- Updated default parameters for best performance
Support
- Implemented custom CAS-spawn marker (default as is). Mission designer can place a marker named "CAS_spawn" on the pos he likes CAS to be spawned. Made CAS working on Clafghan (northern populated at least) this way.
- Made WOB_Multispwn independent of CBA
- R3F_logistics Translated to Frenglish
- Check for ACE on initialization of RMM_Revive, R3F_Revive, RMM_Tyres
- Excluded AC130 and UAV until we found a fix (client logics passed to server on disc)
- R3F_LOGISTICS Added Wildcat
- Added R3F_Revive Module (default off)
Enemy
- IED Disarm feature added for TUP_IEDs (must be engineer class or carrying ACE Minedetector / EOD mod THOR III device)
- Client side AI enemy population module "CQB" added! Major performance improvements across the board for MSO.
- Added parameters for ZORA
- Added Sniper Operations to PO2
- Added Auto tasking for PO2
- Added Dynamic Enemy Population to improve performance of En Pop module
- Enemy now populate in map bunkers and fortifications
- Added support for Lingor factions
- Fixed PO2 issues
- Improved ambient bombers
- Added Nuclear Mission to PO2.
Ambience
- Moved ambient civs to client side for major performance improvement
- Added TPW houselights
- Improved ALICE house effects
- Changed ROE for ambient air
- Numerous improvements to ambient civs for better immersion
Missions
- mission.sqm: removed some lamp-logics and surrender module that wandered to server on disconnect
- Added Celle 2
- Updated Lingor
- Updated CLAfghan
- Updated Hazar Kot
- Updated CWR2 on Everon
Other
[SCRIPTS] Nuke can now be easily called locally by a missionmaker (and is executed globally)
[SCRIPTS] Added clientside Radiation-Zone FX for nuke








