Churrofighter escribió:[quote="Hollywood"]Testada y probada V2, lista para jugar, modificada para Join in progress para que el niño Jesus deje de llorar...
Seguro? Parece que los loadouts estan en el init de los jugadores
Hay una caja con virtual Arsenal para cargar loadout, eso debería servir para ser JIP, no?
Enviado desde mi iPhone utilizando Tapatalk
Si pero el que se reagrupe JIP tendra que pasar si o si por el arsenal... O tal vez al entrar duplique a los demas su inventario o vete tú a saber... Que churro u otro compaňero de GOP o editor te aclaren esto.
Enviado desde la Cantina de la Estrella de la Muerte.[/quote]
Ahhh ok. Pues si es así no será JIP y el niño Jesus seguirá llorando [emoji51][emoji51][emoji51] a ver si me lo confirman
comment "Add containers"; this forceAddUniform "U_mas_usn_B_CombatUniform_veg_vest"; this addItemToUniform "ACE_MapTools"; for "_i" from 1 to 5 do {this addItemToUniform "ACE_fieldDressing";}; for "_i" from 1 to 5 do {this addItemToUniform "ACE_packingBandage";}; for "_i" from 1 to 5 do {this addItemToUniform "ACE_elasticBandage";}; this addItemToUniform "ACE_tourniquet"; for "_i" from 1 to 2 do {this addItemToUniform "ACE_morphine";}; this addItemToUniform "ACE_microDAGR"; this addItemToUniform "ACE_IR_Strobe_Item"; for "_i" from 1 to 4 do {this addItemToUniform "ACE_CableTie";}; this addItemToUniform "ACE_Flashlight_XL50"; this addItemToUniform "ACE_EarPlugs"; this addItemToUniform "15Rnd_mas_9x21_Mag"; this addItemToUniform "rhs_mag_30Rnd_556x45_Mk318_Stanag"; this addVest "V_mas_usn_PlateCarrier1_rgr_v"; for "_i" from 1 to 14 do {this addItemToVest "rhs_mag_30Rnd_556x45_Mk318_Stanag";}; for "_i" from 1 to 3 do {this addItemToVest "15Rnd_mas_9x21_Mag";}; for "_i" from 1 to 2 do {this addItemToVest "SmokeShellRed";}; for "_i" from 1 to 2 do {this addItemToVest "SmokeShellGreen";}; this addBackpack "B_AssaultPack_khk"; this addItemToBackpack "ACE_EarPlugs"; for "_i" from 1 to 4 do {this addItemToBackpack "ACE_CableTie";}; this addItemToBackpack "ACE_Clacker"; for "_i" from 1 to 2 do {this addItemToBackpack "HandGrenade";}; for "_i" from 1 to 4 do {this addItemToBackpack "SmokeShell";}; for "_i" from 1 to 2 do {this addItemToBackpack "ACE_M84";}; for "_i" from 1 to 2 do {this addItemToBackpack "SmokeShellRed";}; for "_i" from 1 to 2 do {this addItemToBackpack "SmokeShellGreen";}; for "_i" from 1 to 4 do {this addItemToBackpack "rhs_mag_30Rnd_556x45_Mk318_Stanag";}; this addItemToBackpack "DemoCharge_Remote_Mag"; this addHeadgear "H_mas_usn_helmet_ops_sf_gog_v"; this addGoggles "G_mas_wpn_shemag_gog";
comment "Add weapons"; this addWeapon "rhs_weap_m4a1_grip2"; this addPrimaryWeaponItem "rhsusf_acc_nt4_black"; this addPrimaryWeaponItem "acc_mas_pointer_IR_top_b"; this addPrimaryWeaponItem "optic_mas_acog_eo"; this addWeapon "hgun_mas_p226_F"; this addWeapon "Rangefinder";
comment "Add items"; this linkItem "ItemMap"; this linkItem "ItemCompass"; this linkItem "ItemWatch"; this linkItem "ItemGPS"; this linkItem "NVGoggles_mas_18h";
comment "Set identity"; this setFace "WhiteHead_20"; this setSpeaker "ACE_NoVoice";