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Nueva actualización de DayZ

Publicado: 11 Jul 2012, 17:05
por Diablo
Nueva actualización de DayZ

Imagen

Rocket ha lanzado una actualización de la versión alpha del mod DayZ de Arma 2 en la página oficial DayZ.

Rocket:
Por último, 1.7.2 Update está disponible! Los archivos del servidor también deben actualizarse.

CAMBIOS INTRODUCIDOS (pendiente de traducción):

Fixed:
- Infected hear perfectly through objects (noise reduced by 50% through an object)
- Animal bodies despawn way too fast (now despawn automatically after 2 minutes)
- Corrupted update data causes people to spawn in debug forest
- States where animal might stop walking around
- Animal AI routines consuming large amounts of FPS
- Hatchet/Crowbar requires reloading
- Unlimited Wire fence/Sandbag/Tank Trap Bug
- Duplication Exploit on object pickup
- Not full magazines disappear when you reconnect
- Dead bodies still have the heart beat for low humanity
- Error reports are almost invisible
- Daylight calculations causing slight FPS issue
- Object cleanup causing significant (huge) performance issue on servers
- Use of "allMissionObjects" causing performance issue on clients
- Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)
- Inspection of dead bodies does not work
New:
- Player Syncing system replaced (increased performance and ammo quantity tracking)
- Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state
- Aubility now dampened in rain and increased by fog
- Exponent driven probability introduced into visibility calculation
- Set Bear Traps that break player and infected legs, kills animals, when activated
- Authentication process streamlined with new ArmA2 Beta commands
- Authentication for duplicate IDs supportive of the new beta patch