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Por fin COWarMod para ACE!!!

Publicado: 26 Jul 2012, 19:18
por Diablo
Por fin COWarMod para ACE!!!

Imagen

Hola, hace ya tiempo que algunos probamos un mod llamado COWarMod, más que un mod era una gran compilación de mods de todo tipo, desde hace ya algún tiempo andaban trabajando en una versión del mismo para ACE y hoy me he topado con esto en Armaholic:


COWarModACE es la versión completa de la versión 1.2 COWarMod compatible con el mod ACE para Arma2: Combined Operations

Cita Günter Severloh:
"COWarMod es una enorme compilación de mods construido para Arma2: CO.
El mod es una colección que funciona en ARMA2 OA y Arma2: CO (OA).
COWarMod trata de mejorar la IA, los parches del juego, características de juego, efectos, explosiones, trazadoras, el movimiento, el realismo, y muchas características de muchos otros aspectos que no están en el juego de vainilla (el original o "pelado" como le llamamos nosotros).
El mod consta de 190 addons y mods, recopilados en la carpeta "@COWarMod" y con el propósito de una personalización más allá de lo básico, tiene un extra opcional de otros más de 150 addons / Mods y ajustes para añadir al juego.

COWarModACE es la versión completa de COWarMod v 1.2 mod compatible con ACE para Arma2CO, se nos avisa de que el mod todavía puede tener errores o archivos en los mismos que pueden entrar en conflicto con las características ACE, pero en general se ha probado el mod es estable y reproducible.

Si hay algún error o características de la ACE que no están funcionando como deberían por favor, informe de sus conclusiones en el hilo sobre COWarModACE para localizar el archivo que está causando los conflictos y realizar un fix.

Por favor, informe en el hilo de lanzamiento COWarModACE.

CARACTERÍSTICAS

COWarModACE - An Arma2CO version of WarMod

by
Günter Severloh


Description:
COWarMod is a Massive customizable compilation mod built for Arma2CO aka Combined Operations.
The mod is a massive collection of the Arma2 mods that work in OA, and all the Arma2CO (OA) mods.
COWarMod is about AI enhancement, game fixes, gameplay features, effects, explosions, tracers, movement, realism, and many many other misc features not in the vanilla game.
The size of the mod is 190 addons and mods already in the @COWarMod addons folder, and for the purpose of customization you have an extra optional 150+ addon/mods and tweaks to add to the game.

Please note:
COWarModACE is the Full version of COWarMod v 1.2 made compatible with ACE mod for Arma2CO, the mod still may have bugs, or files in it that may conflict with ACE's features, but overall has has been tested the mod is stable and playable.
If there are any bugs or features in ACE that are not working as they should please report your findings on the COWarModACE thread to locate the file that is causing the conflicts.Please when you report any conflicts or issues please report only using the -mod=@CBA;@CBA_A2;@CBA_OA;@ACE;@COWarModACE

Questions, Feedback, and any problems or bugs found
please report them in the COWarModACE Release thread: http://forums.bistudio.com/showthread.p ... ost2194788


Features:
UI (user interface) change, the gamy indicators have been removed
Player has the ability to give hand signals in coop with the use of animations for halt, go and so on by bindning User Action 1-9.
Player has the ability to perform many various of animations which allow him to climb walls, lob grenades,peak corners from many various positions,walk, run designed in mind for CQB but works in general play.
Realistic Audio-visual awareness inside vehicles, and Armor
Weapon control -(hit where you shoot!)
Realistic Ballistics and muzzle velocity for bullet, rocket, & rates of fire for small arms.
Fix for the simulation of bullets and missiles firing from the correct places on BIS vehicles.
The ability to zero in sights for various infantry weapons.
Many various AI enhancements making the AI a more strategic and tactical opponent
AI variables that effect the stealth movement and recognition skills of the game
AI able to use grenade launchers like the M203 and GP-25.
AI units able to equip themselves with weapons and ammo
AI use smoke and frag. Be aware of your enemy's ability to throw frags!.
AI hearing ability is reduced to realistic levels, enabling a player to make
stealthy close quarter approaches providing he can remain unseen.
More realistic combat behavior from AI mechanized infantry squads
User able to set the AI dispersion for all mounted MG's in the game, both static and on vehicles.
Dynamic sound & Extended voices - AI will shout curses at the enemy, tell you when they're reloading, throwing a grenade,
engaging, when they're hurt, fleeing or when they've scored a big kill! and say things based on the situation.
Ability to Attach a Satchel to Vehicles, & Armor
All Round Defense (ARD) a formation typically used by the British Army (and other fighting forces) after a firefight to 're-org' the squad, making sure everyone has ammunition, tending any wounds. can also be used defensively, providing 360 degree coverage.
Players are able to customize a weapons with silencers for different calibers, optics and equipment like M203, Flashlight, IR-Laser via a WYSIWYG Weapon Modify Menu.
Functional Iron Sight for M136 and RPG
M136 and RPG-18 man-portable anti-tank launchers disposable as they are in real life
Fighter Planes easier to fly
AH-64D systems, which includes: IHADSS, MFD & TADS system
Ability to select between two modes that are preset at 10 and 20 rnd bursts as seen in the Apache's 31mm M230 Cannon and is most often used in real life.
Hellfire enhancement that provides an alternative system for engaging targets with the AGM-114 Hellfire Air to Ground Missile system. The system forces players to use laser designation to guide Hellfires, without interfering with AI controlled aircraft's ability to engage targets with Hellfires.
Missilebox includes several weapon systems also replacing the models of the default BIS weapons
Improvement of all Air-to-Air,Ground-to-Air weapons which increases range and decreases speed of all respective weapons as BIS's default settings were far away from being even closely realistic. Also adds the ability to avoiding enemy missiles relies now far more on pilot skills than just dropping flare/chaff. You can outmaneuver missiles if you're good enough.
Zoom for all weapons without telescopic sight, includes mounted/static mgs
Explosions effects for grenades, bombs, missiles, mortars, artillary, and general effects
Integration of SLX mod adding many various gamplay,Ai and wound enhancement features to the game
Upgraded grenadier -(enables all grenadier Bluefor units to have a realistic loadouts)
Functional sights for Under-slung Grenade Launcher
Modified grenades and grenade-launchers to increase carrying capacity.
Added options to the player's action menu to spawn ladders
Non-blinding sun
Easier reading of the map at close zoom, including determining the rise and fall of the land determining altitude. With a ruler, compass and line drawing tools you now can more easily triangulate your position and plot polar fire missions as well as gauge distance to targets while doing forward observation.
Landscape textures more organic, coast lines have now more sandy beaches,
correct land texture for islands that have only the seafloor texture
Fire, smoke effects, fuel fires, and smoldering and pluming smoke from various wrecks, destroyed vehicles, and general destruction
Increased dust effects for all bullet hit impacts, sparks and embers, ammo sparks explosion,
Increased dust on bombs and artillery impacts
Fireteam HUD that Provide situational awareness on where your fireteam members are and what their orientation is.
Weapon collision with the environment is significantly toned down, meaning that you can now move sideways through doorways and generally find CQB more enjoyable
HDR reducing effects by adjusting the aperture
Tracers and tracer pattern modification for all weapons that use 556x45, 545x39, 762x51,
and 762x54 rounds, Day and Night Tracer effects
100+ faces available to choose in your player profile, each with 6 camo variants,
giving a total of over 700 faces to choose from
clutter on Chernarus for a better view and a very small performance boost.
Weapon collision with the environment is significantly toned down, meaning that you can now move sideways through
doorways and generally find CQB to be more enjoyable
Building system that lets you build nearly everything everywhere
Simulation of AC-130 air support can be called or played to rain hell from the skies
Play music from the game or custom music while driving any vehicle.
Radio annoyances removed and shortened as well as other radio features.
Soldiers will shout they are wounded, killed, kill the enemy or simply saw a grenade at his feet.
adds a bit of realness to your combat missions. Now you can hear what's going on with your AI squad mates
and many more!

Installation:
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.

Move the folders below to your Arma2 Directory where the arma2.exe is located:
- @COWarModACE
- userconfig
- Keys


Included files:
To many to list:
Refer to the included readmes in the download


Credits & Thanks:
andersson
ANZACSAS Steve
bravo 6
Big Dawg KS
Celery
Clayman
Das Attorney
defunkt
ddefinder
Dr Eyeball
DMarkwick
Dslyecxi
[GLT] Legislator
Helmut Jäeger
HeinBloed
Inkompetent
Lamandus
Lester / ASC Addon Team
LurchiDerLurch
Fincuan
McHide
Myke
Mysteryman5150
Mondkalb
Nordin
OpticalSnare
PvPscene
Protegimus
Pistolfied
Rg
Ricnunes
Robalo_AS
Rommel
Sakura-chan
Smookie
Solus
sholio
Sirex1
SARMAT Studio
Sgt.Ace
TangoRomeo
thebarricade
VictorFarbau
Wolfrug
Xeno426
zGuba
zyco (alias Picolly)


Change log:
v1.0
- Initial release


Forum topic:
- BI forums
- Community Base Addons
- Advanced Combat Environment 2 OA - Extra
- Arma 2

Pues nada, habrá que descargarlo y testearlo, porque recuerdo algunas cosas que no estaban nada mal. Puedes descargarlo y leer más info del mod en:

http://www.armaholic.com/page.php?id=17262

Página oficial:

http://warmod.webs.com/cowarmodace.htm

Re: Por fin COWarMod para ACE!!!

Publicado: 28 Jul 2012, 22:11
por piratajr
Osea, que seria como un ACE mas mejorado? Y cuando decis que lo probamos? Jejeje