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Nueva actualización de I44!

Publicado: 25 Dic 2012, 11:54
por Diablo
Nueva actualización de I44!

Imagen

Hola! Papá Noel nos ha dejado varias cosas, entre otras este nuevo parche del estupendo Mod de la Segunda Guerra Mundial, Invasión 1944, más conocido entre nosotros como "I44".

A destacar entre las cosas que incluye, hemos visto como han reparado algunos bugs que había, como por ejemplo el del sonido de los camiones (los que jugamos el otro día sabemos a que se refiere este problema), también han incluido una versión nevada "Neaville Winter", además de otros muchos retoques y nuevas misiones!

Pac from the Invasion 1944 project released patch version 2.63 for Invasion 1944 - D-Day on the BI forusm.

Quote Pac :
All Battlegrounds now include our wounding system available via the User Interface, TPW Suppression and Line of Sight scripts (currently using script version 3.04 due to some issues with more recent versions, will update/integrate better in future, if needed they can simply be disabled by altering the init.sqf and commenting out or removing the two script calls).
Capture positions rebalanced with re-arm points at each flag.
Each side now has 5 groups of 5 units in an effort to improve teamplay, groups currently preset, will add custom groups if there is a deman for it).
Generally these versions are more focused for PvP games and its suggested you turn AI off, as they don't function ideally with the environments on certain maps (bridges), and the player wounding system but should provide nice filler for smaller groups or even Players vs AI on one side.
Some other small fixes and tweaks, any feedback on these versions would be appreciated over on our public forums or BI topic.

Changelog:
Fixed:
- Hanomag missing sound.
- Trucks missing sound.
- Lee Enfield Bayonet turning into K98k.
- External view on PzII, added cargo spots.
- Cargo bugs on PzIV.
- PzIV (S) damage from small-arms fixed.
Changed:
- Added variable to enable medic class in missions (e.g. battleground) on non-medic units.
New:
- Added weights to all weapons, items and magazines. Code: I44_weight = ##
- Set grenade deflecting to 0; this makes them actually not jump around once they hit the ground.
- Added Canuk's grenade spin script.
- Satchel model for throwable explosives.
- Neaville Winter, new snowed version of map by McNools.
Singleplayer Missions:
- I44_SP_Landing_v2.I44_Omaha_v2.pbo - 144 Groups error fixed
Multiplayer Missions:
- new: I44_coop_Misdrop_1-20.MCN_Neaville - new mission from McNools, large scale JIP Co-op across Neaville.
- new: I44_C&H_Battleground_v103D.I44_Merderet_v2
- new: I44_C&H_Battleground_v103D.MCN_Neaville_Winter
- updated: i44_coop_hill93_1-30_v1-1.MCN_Neaville - fixed 'Officer' unit, now vulnerable to damage.
- updated: I44_C&H_Battleground_Col_v103D.I44_Omaha_v2
- updated: I44_C&H_Battleground_Omh_v103D.I44_Omaha_v2
- updated: I44_C&H_Battleground_v103D.Chernarus
- updated: I44_C&H_Battleground_v103D.I44_Merderet
- updated: I44_C&H_Battleground_v103D.I44_merderet_winter
- updated: I44_C&H_Battleground_v103D.MCN_Neaville
- updated: I44_C&H_Battleground_v103D.plr_bulge

Re: Nueva actualización de I44!

Publicado: 25 Dic 2012, 14:08
por Gilfor
Supongo que tendremos que actualizarlo a mano, no?

Re: Nueva actualización de I44!

Publicado: 25 Dic 2012, 16:52
por Diablo
Esta semana tomaremos decisiones sobre las actualizaciones, ftp, addonsync u otros... esperamos por ahora

Re: Nueva actualización de I44!

Publicado: 25 Dic 2012, 17:33
por Gilfor
Roger!

Re: Nueva actualización de I44!

Publicado: 26 Dic 2012, 10:18
por Legion
ok